![Garbaj](/img/default-banner.jpg)
- Видео 230
- Просмотров 139 925 111
Garbaj
США
Добавлен 30 апр 2019
For business inquiries only: garbajcontact@gmail.com
Coding my own Microsoft Recall from scratch
artist sauce: @Diives
Garbaj2
00:00 Intro
00:32 Scrot
00:58 Coding Freecall
03:33 Results
Garbaj2
00:00 Intro
00:32 Scrot
00:58 Coding Freecall
03:33 Results
Просмотров: 13 150
Видео
battle royale: officially dead?
Просмотров 17 тыс.Месяц назад
garbaj2 gameplay source: ruclips.net/video/ioFwK7BWXf0/видео.html&t license: creativecommons.org/licenses/by/3.0/
I'm proud of you
Просмотров 24 тыс.Месяц назад
Garbaj2 This video contains footage provided under a CC BY 3.0 license creativecommons.org/licenses/by/3.0/legalcode
I refuse to quit
Просмотров 83 тыс.2 месяца назад
Twitter: Garbaj2 Gameplay: Stalker Anomaly w/ Gamma modpack
Just enjoy the game
Просмотров 43 тыс.3 месяца назад
Twitter: Garbaj2 2nd Channel: ruclips.net/user/GarbajGaming
This is one of my favorite video game exploits
Просмотров 242 тыс.3 месяца назад
Twitter: Garbaj2 2nd Channel: ruclips.net/user/GarbajGaming Video may contain materials provided under a CC BY 3.0 license creativecommons.org/licenses/by/3.0/
How Character Customization Actually Works In Video Games
Просмотров 81 тыс.7 месяцев назад
twitter: Garbaj2
When The UI Is More Than Just A PNG
Просмотров 190 тыс.11 месяцев назад
Twitter: Garbaj2 2nd Channel: ruclips.net/user/GarbajGaming All credited videos provided under a CC BY 3.0 license creativecommons.org/licenses/by/3.0/
Why Yes, You SHOULD Play HL2 Deathmatch In 2023
Просмотров 56 тыс.11 месяцев назад
Twitter: Garbaj2 2nd Channel: ruclips.net/user/GarbajGaming
No Other Game Does This
Просмотров 186 тыс.11 месяцев назад
Twitter: Garbaj2 2nd Channel: ruclips.net/user/GarbajGaming Games featured: Battlefield 5, COD Vanguard, COD WW2, World Of Guns, Road To Vostok, Insurgency Sandstorm, Halo CE, CSGO
AI Generated Game Rejected By Steam, More Game Cancellations, PC Port To Ship Without MNK Support
Просмотров 50 тыс.11 месяцев назад
AI Generated Game Rejected By Steam, More Game Cancellations, PC Port To Ship Without MNK Support
They're Deleting The Game. Now What?
Просмотров 71 тыс.11 месяцев назад
They're Deleting The Game. Now What?
These Games Are Taking Over In A Big Way!
Просмотров 53 тыс.Год назад
These Games Are Taking Over In A Big Way!
I Have One Question About Bungie's New Game
Просмотров 73 тыс.Год назад
I Have One Question About Bungie's New Game
I thought we were done talking about this
Просмотров 39 тыс.Год назад
I thought we were done talking about this
It's Finally Here! Download The Booty Blastin' Demo Now!
Просмотров 87 тыс.Год назад
It's Finally Here! Download The Booty Blastin' Demo Now!
Should you be hyped for this game? It depends
Просмотров 129 тыс.Год назад
Should you be hyped for this game? It depends
Stalker Anomaly's economy is brutal but genius
Просмотров 162 тыс.Год назад
Stalker Anomaly's economy is brutal but genius
Let's Talk About Operation Harsh Doorstop
Просмотров 136 тыс.Год назад
Let's Talk About Operation Harsh Doorstop
Those are some nice bones!
doesn't make sense
Isn't its easy to turn on mesh collision?
First of all, really good video. That's exactly what I'm looking for. Do you have, or will you perhaps create a video series in which you show how to build a character creator. I could really use this for a project I want to start in August. - It's going to be the character creator for a small RPG. This project will be the final project for my graphics and design degree.- I have an idea for the basic concept, but somehow I don't know enough about the mechanics to be used for the realisation.
needs a godot 4 update to this series!
I know valve games use just a realllyy low clipping distance, which causes it to almost clip with nothing at all.
Is that the Paint3D male model?
Not for me lol
Cyberpunk 2077
he got the moves
From where can I learn this for unreal engine 5
Yea, thats garbage😂
Insurgency has pve,I don't even touch the pvp🤷🏾♂️
Se não ta
Just say it renders a seperate model for you, which is 2D
I like when it's not SYSTEMATIC like in csgo the aug ads but the glock just changes firing modes and it simplifies the real use of the guns rather than to make that whole set of propreties consistent
does low poly characters use lip sync too? i know thise video is old but i was wondering that too since in Kingdom hearts is that available :s
SFM in Godot?
so other players will see the gun clipped into the wall right?
Amazing, keep posting plz!!!!
Its the opposite for me sometimes lol
Was bro’s PC a fireball or smth 💀
I don’t understand. 💀
But then how is it affected by lights while moving? Doesn’t it need to get rendert in the same scene?
😂 😂😂😂😂😂😂🎉🎉
Don't quit! I love your Godot game development series, and I really hope it continues!
Do your lesson
When i input move_and_slide(velocity, Vector3) its gives me and error that its expecting 0 but found 2 .. Is it because i am using compatibility instead of forward + ?? My gpu card is broken Edit: i found out what the problem was .. but idk how to solve it .. the problem is that i am using godot 4.0 which changed how most of the code functions including the move_and_slide() function
BRUH see the cc Lmao
The grindable skins quest be like kill 120 enemies to unlock in hp fire💀
Me travelling to a different universe to shoot my gun
😂nice moves 😂😂
Not wood.....bakelite plastic with wood look......and someone beat me to it....😊
a
could you do a tutorial showing how to make these builds snap to each other similar to rust
Your a lifesaver, thank you
we got guns in different universes before gta 6
I am dying of dysentery
Tarkov at least has no hip fire
Can Blender Work On Bad Computer? Please I Need Awnser ❤
Doesn't godot 4 exist already?
Bruh. This video was made before Godot 4 released.
@@nabir14 lol ik
@@Scribblenaut-0405 lol
As a colorblind myself this really is a challenge for me in most games
My first job in the game industry was working on PS2 characters and rigs. The way we layed out UVs in particular was very different to how we do it today with auto-unwrappers and auto-layout algos. Because of the aliasing on a low res texture map, you had to layout the UVs in a way that you didn't have any diagonal lines or you would get terrible aliasing on things like a solid stripe of color. The bilinear filtering helped, but you still had to be very particular with your UV usage and prioritizing things like the face/head to have more texture pixel space than something like a boot(often the entire texture budget of one character was a single 1024x1024 map). We would also do things like overlap half of the face with the other half, but still leave the jaw and mouth area non-mirrored so we could get some asymmetry in the texture paint. I often would also do a texture paint pass in Photoshop, then set up some lights in Maya and bake-to-texture some light into the diffuse map itself. For rigging, I had to use tables to make sure that all vertex weight values didn't have a number with more than 3 digits past the decimle points. For example, a vert that had a skinning value of .456 had to be rounded out to .46 or something. On the modeling side, we modeled "mitten" hands by the time the PS2 was out which was a step up from box hands on the PS1. This still wasn't a full 5-digit articulated hand, but it was a thumb, an index finger, and the rest were consolidated into one giant finger set. Depending on the game and how many characaters needed to be on screen at once, sometimes we only had the thumb and mitten. Finger cylinders themselves were usually 4-sided or at most, 6-sided(later PS2 games had 6-sided fingers with one of the flat faces at the top and bottom for the best volume fake) There was a very common modeling technique used by many character artists at the time called "cylindrical modeling" which was a variation of box modeling. It allowed for tight management of polycount.
I can't wait for the deviantART page❤
Does anyone know if it is HL2 DM that has those maps where you can go into "hidden rooms" using a code on a keypad? The one I'm thinking of, you had to type it in within a certain amount of time otherwise you die. I think you can lockdown / kill the players with a nuke type deal the city from that room... it also had a "gun store" that you can lock yourself in... anyone know what I'm talking about or am I just going crazy? This was from like 20 years ago, so my memory might be a smidge off
😂😂
What’s th game called
0:06 grim quest
How to fix stair steppin when using the built in godot level editor. Put the stairs in a group, when colliding with an object, instead of calculating height, check if its in the "stairs" group.
Didn't older games use gouraud shading? how would we replicate that in blender?