Garbaj
Garbaj
  • Видео 230
  • Просмотров 139 925 111
Coding my own Microsoft Recall from scratch
artist sauce: @Diives
Garbaj2
00:00 Intro
00:32 Scrot
00:58 Coding Freecall
03:33 Results
Просмотров: 13 150

Видео

battle royale: officially dead?
Просмотров 17 тыс.Месяц назад
garbaj2 gameplay source: ruclips.net/video/ioFwK7BWXf0/видео.html&t license: creativecommons.org/licenses/by/3.0/
Multiple game studios just shut down suddenly
Просмотров 34 тыс.Месяц назад
Garbaj2
I'm proud of you
Просмотров 24 тыс.Месяц назад
Garbaj2 This video contains footage provided under a CC BY 3.0 license creativecommons.org/licenses/by/3.0/legalcode
Don't play games you'll regret
Просмотров 44 тыс.Месяц назад
Garbaj2
When you're not the main character
Просмотров 57 тыс.2 месяца назад
Garbaj2
New doom players exist on another level
Просмотров 37 тыс.2 месяца назад
Garbaj2
I refuse to quit
Просмотров 83 тыс.2 месяца назад
Twitter: Garbaj2 Gameplay: Stalker Anomaly w/ Gamma modpack
Just enjoy the game
Просмотров 43 тыс.3 месяца назад
Twitter: Garbaj2 2nd Channel: ruclips.net/user/GarbajGaming
This is one of my favorite video game exploits
Просмотров 242 тыс.3 месяца назад
Twitter: Garbaj2 2nd Channel: ruclips.net/user/GarbajGaming Video may contain materials provided under a CC BY 3.0 license creativecommons.org/licenses/by/3.0/
How Character Customization Actually Works In Video Games
Просмотров 81 тыс.7 месяцев назад
twitter: Garbaj2
I tried coding my own graphics engine
Просмотров 188 тыс.8 месяцев назад
twitter: garbaj2
When The UI Is More Than Just A PNG
Просмотров 190 тыс.11 месяцев назад
Twitter: Garbaj2 2nd Channel: ruclips.net/user/GarbajGaming All credited videos provided under a CC BY 3.0 license creativecommons.org/licenses/by/3.0/
Why Yes, You SHOULD Play HL2 Deathmatch In 2023
Просмотров 56 тыс.11 месяцев назад
Twitter: Garbaj2 2nd Channel: ruclips.net/user/GarbajGaming
No Other Game Does This
Просмотров 186 тыс.11 месяцев назад
Twitter: Garbaj2 2nd Channel: ruclips.net/user/GarbajGaming Games featured: Battlefield 5, COD Vanguard, COD WW2, World Of Guns, Road To Vostok, Insurgency Sandstorm, Halo CE, CSGO
AI Generated Game Rejected By Steam, More Game Cancellations, PC Port To Ship Without MNK Support
Просмотров 50 тыс.11 месяцев назад
AI Generated Game Rejected By Steam, More Game Cancellations, PC Port To Ship Without MNK Support
They're Deleting The Game. Now What?
Просмотров 71 тыс.11 месяцев назад
They're Deleting The Game. Now What?
Valve Did Something Good
Просмотров 34 тыс.11 месяцев назад
Valve Did Something Good
These Games Are Taking Over In A Big Way!
Просмотров 53 тыс.Год назад
These Games Are Taking Over In A Big Way!
I Am Cancelling My Game
Просмотров 95 тыс.Год назад
I Am Cancelling My Game
I Have One Question About Bungie's New Game
Просмотров 73 тыс.Год назад
I Have One Question About Bungie's New Game
If Valve Made Minecraft...
Просмотров 46 тыс.Год назад
If Valve Made Minecraft...
Valve Is Making A New Game
Просмотров 78 тыс.Год назад
Valve Is Making A New Game
I thought we were done talking about this
Просмотров 39 тыс.Год назад
I thought we were done talking about this
It's Finally Here! Download The Booty Blastin' Demo Now!
Просмотров 87 тыс.Год назад
It's Finally Here! Download The Booty Blastin' Demo Now!
The game demo drops NEXT MONTH
Просмотров 78 тыс.Год назад
The game demo drops NEXT MONTH
Apex Legends has a delicious secret
Просмотров 51 тыс.Год назад
Apex Legends has a delicious secret
Should you be hyped for this game? It depends
Просмотров 129 тыс.Год назад
Should you be hyped for this game? It depends
Stalker Anomaly's economy is brutal but genius
Просмотров 162 тыс.Год назад
Stalker Anomaly's economy is brutal but genius
Let's Talk About Operation Harsh Doorstop
Просмотров 136 тыс.Год назад
Let's Talk About Operation Harsh Doorstop

Комментарии

  • @paladingeorge6098
    @paladingeorge6098 10 часов назад

    Those are some nice bones!

  • @hoagie911
    @hoagie911 10 часов назад

    doesn't make sense

  • @CoderGTA
    @CoderGTA 16 часов назад

    Isn't its easy to turn on mesh collision?

  • @pilgrimidleandwalkon8192
    @pilgrimidleandwalkon8192 День назад

    First of all, really good video. That's exactly what I'm looking for. Do you have, or will you perhaps create a video series in which you show how to build a character creator. I could really use this for a project I want to start in August. - It's going to be the character creator for a small RPG. This project will be the final project for my graphics and design degree.- I have an idea for the basic concept, but somehow I don't know enough about the mechanics to be used for the realisation.

  • @DuhKoreGames
    @DuhKoreGames День назад

    needs a godot 4 update to this series!

  • @AlexzanX89
    @AlexzanX89 День назад

    I know valve games use just a realllyy low clipping distance, which causes it to almost clip with nothing at all.

  • @elo-trash-can
    @elo-trash-can День назад

    Is that the Paint3D male model?

  • @Smoove.jay13
    @Smoove.jay13 День назад

    Not for me lol

  • @SPY_blu
    @SPY_blu День назад

    Cyberpunk 2077

  • @cyndsgn.
    @cyndsgn. День назад

    he got the moves

  • @connorjade5460
    @connorjade5460 День назад

    From where can I learn this for unreal engine 5

  • @Spooky212
    @Spooky212 2 дня назад

    Yea, thats garbage😂

  • @FBG_Taliban
    @FBG_Taliban 2 дня назад

    Insurgency has pve,I don't even touch the pvp🤷🏾‍♂️

  • @Eu_sou_Coffee
    @Eu_sou_Coffee 2 дня назад

    Se não ta

  • @gergogame
    @gergogame 2 дня назад

    Just say it renders a seperate model for you, which is 2D

  • @sargaa8471
    @sargaa8471 2 дня назад

    I like when it's not SYSTEMATIC like in csgo the aug ads but the glock just changes firing modes and it simplifies the real use of the guns rather than to make that whole set of propreties consistent

  • @silver0137
    @silver0137 2 дня назад

    does low poly characters use lip sync too? i know thise video is old but i was wondering that too since in Kingdom hearts is that available :s

  • @richard.v
    @richard.v 2 дня назад

    SFM in Godot?

  • @Lukz99
    @Lukz99 2 дня назад

    so other players will see the gun clipped into the wall right?

  • @MrMrDrunkvideos
    @MrMrDrunkvideos 2 дня назад

    Amazing, keep posting plz!!!!

  • @Jagerwalkie
    @Jagerwalkie 3 дня назад

    Its the opposite for me sometimes lol

  • @KhoaLe-bo7eq
    @KhoaLe-bo7eq 3 дня назад

    Was bro’s PC a fireball or smth 💀

  • @KhoaLe-bo7eq
    @KhoaLe-bo7eq 3 дня назад

    I don’t understand. 💀

  • @LeoSuttner-dg1nk
    @LeoSuttner-dg1nk 3 дня назад

    But then how is it affected by lights while moving? Doesn’t it need to get rendert in the same scene?

  • @makhadzisongs6972
    @makhadzisongs6972 3 дня назад

    😂 😂😂😂😂😂😂🎉🎉

  • @maddiej6296
    @maddiej6296 3 дня назад

    Don't quit! I love your Godot game development series, and I really hope it continues!

  • @Duolingo-096
    @Duolingo-096 3 дня назад

    Do your lesson

  • @sa3doz
    @sa3doz 3 дня назад

    When i input move_and_slide(velocity, Vector3) its gives me and error that its expecting 0 but found 2 .. Is it because i am using compatibility instead of forward + ?? My gpu card is broken Edit: i found out what the problem was .. but idk how to solve it .. the problem is that i am using godot 4.0 which changed how most of the code functions including the move_and_slide() function

  • @VermaXD__
    @VermaXD__ 3 дня назад

    BRUH see the cc Lmao

  • @cornylove2160
    @cornylove2160 3 дня назад

    The grindable skins quest be like kill 120 enemies to unlock in hp fire💀

  • @Neodel
    @Neodel 3 дня назад

    Me travelling to a different universe to shoot my gun

  • @SUNITA_BOSS
    @SUNITA_BOSS 3 дня назад

    😂nice moves 😂😂

  • @bebopsaxxx
    @bebopsaxxx 4 дня назад

    Not wood.....bakelite plastic with wood look......and someone beat me to it....😊

  • @MembrilloSlayer
    @MembrilloSlayer 4 дня назад

    a

  • @bentleythecar8738
    @bentleythecar8738 4 дня назад

    could you do a tutorial showing how to make these builds snap to each other similar to rust

  • @hendrikbredenhof2416
    @hendrikbredenhof2416 4 дня назад

    Your a lifesaver, thank you

  • @random_person_on_earth
    @random_person_on_earth 4 дня назад

    we got guns in different universes before gta 6

  • @GeneralIdiot8
    @GeneralIdiot8 4 дня назад

    I am dying of dysentery

  • @Great_Unholy_One
    @Great_Unholy_One 4 дня назад

    Tarkov at least has no hip fire

  • @hassandiamond2356
    @hassandiamond2356 4 дня назад

    Can Blender Work On Bad Computer? Please I Need Awnser ❤

  • @Scribblenaut-0405
    @Scribblenaut-0405 4 дня назад

    Doesn't godot 4 exist already?

    • @nabir14
      @nabir14 3 дня назад

      Bruh. This video was made before Godot 4 released.

    • @Scribblenaut-0405
      @Scribblenaut-0405 3 дня назад

      @@nabir14 lol ik

    • @nabir14
      @nabir14 3 дня назад

      @@Scribblenaut-0405 lol

  • @danmarlcadiz1575
    @danmarlcadiz1575 4 дня назад

    As a colorblind myself this really is a challenge for me in most games

  • @rodneyabrett
    @rodneyabrett 5 дней назад

    My first job in the game industry was working on PS2 characters and rigs. The way we layed out UVs in particular was very different to how we do it today with auto-unwrappers and auto-layout algos. Because of the aliasing on a low res texture map, you had to layout the UVs in a way that you didn't have any diagonal lines or you would get terrible aliasing on things like a solid stripe of color. The bilinear filtering helped, but you still had to be very particular with your UV usage and prioritizing things like the face/head to have more texture pixel space than something like a boot(often the entire texture budget of one character was a single 1024x1024 map). We would also do things like overlap half of the face with the other half, but still leave the jaw and mouth area non-mirrored so we could get some asymmetry in the texture paint. I often would also do a texture paint pass in Photoshop, then set up some lights in Maya and bake-to-texture some light into the diffuse map itself. For rigging, I had to use tables to make sure that all vertex weight values didn't have a number with more than 3 digits past the decimle points. For example, a vert that had a skinning value of .456 had to be rounded out to .46 or something. On the modeling side, we modeled "mitten" hands by the time the PS2 was out which was a step up from box hands on the PS1. This still wasn't a full 5-digit articulated hand, but it was a thumb, an index finger, and the rest were consolidated into one giant finger set. Depending on the game and how many characaters needed to be on screen at once, sometimes we only had the thumb and mitten. Finger cylinders themselves were usually 4-sided or at most, 6-sided(later PS2 games had 6-sided fingers with one of the flat faces at the top and bottom for the best volume fake) There was a very common modeling technique used by many character artists at the time called "cylindrical modeling" which was a variation of box modeling. It allowed for tight management of polycount.

  • @Gothraga
    @Gothraga 5 дней назад

    I can't wait for the deviantART page❤

  • @dustinmesch7517
    @dustinmesch7517 5 дней назад

    Does anyone know if it is HL2 DM that has those maps where you can go into "hidden rooms" using a code on a keypad? The one I'm thinking of, you had to type it in within a certain amount of time otherwise you die. I think you can lockdown / kill the players with a nuke type deal the city from that room... it also had a "gun store" that you can lock yourself in... anyone know what I'm talking about or am I just going crazy? This was from like 20 years ago, so my memory might be a smidge off

  • @MoemenMoemenlol
    @MoemenMoemenlol 5 дней назад

    😂😂

  • @Ernest-lo1vp
    @Ernest-lo1vp 5 дней назад

    What’s th game called

  • @totothedrifter
    @totothedrifter 5 дней назад

    0:06 grim quest

  • @Flapjaq
    @Flapjaq 5 дней назад

    How to fix stair steppin when using the built in godot level editor. Put the stairs in a group, when colliding with an object, instead of calculating height, check if its in the "stairs" group.

  • @VikVaughnMISC
    @VikVaughnMISC 6 дней назад

    Didn't older games use gouraud shading? how would we replicate that in blender?